Junaio Glue experiment
The image we used that Junaio recognises for our 3d model
Tuesday, 5 April 2011
PROTOTYPE
Just an experiment and exploration of Junaio gluing,
The general principle of qr code creating an augmented space that we are hoping, for our final project, to make "reactive" to real space.
The general principle of qr code creating an augmented space that we are hoping, for our final project, to make "reactive" to real space.
Augmented reality
ARCHDRC 373
Reactive environments
Participant names
David Ma dma007 1206924
Jordan Leota jleo028 1189466
Presentation of ideas is key apart from the idea, when trying to win over a client in a marketing sense. The initial idea we thought was to possibly pursue a way to enhance presenting modes and media. This video was the main driver http://www.youtube.com/watch?v=s8BHygfvuoA , looking at it quite superficially, we found his presenting techniques were not so engaging. This led our thinking to product design. Using augmented reality to get people really engaging with potential products. Then another strand occurred, what if we could create an augmented reality that can be engaging?
In this video, http://www.youtube.com/watch?v=TlpiGdtv22c, Tsouknidas Nikolaos and Tomimatsu Kiyoshi of the Kyushu University 2010 explored the accuracy of augmented video recordings, similar to 3d projections but specific to a specific set of coordinates relative to the code in reality. Using this as a driver for the prototype and what we want to achieve, the possibilities are endless, from adventure gaming that merges both reality and virtual worlds together to product design to even possibly a means to touch and feel the augmented reality.
These are two examples of augmented gaming where a shooting game genre is used. The first video a qr code of a city is glued, and uses a tablet to interact.
The second is a more elaborate and technically advanced model of augmented gaming where the scene is scanned and recognized by the augmented devices and the interaction of the augmented reality is more vigorous in the sense that the “bad guys” recognize the spatial arrangement of the new and immediate scene and worked around them.
This is similar to what is wanted to achieve by our group, a vigorous interaction between augmented reality and reality.
So what we’re trying to achieve is an augmented reality environment where we can engage with like a reactive augmented environment.
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